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Droid Vehicles needed for mining and mining defense
Talri_NikaniDate: Thursday, 07 Oct 2010, 2:04 PM | Message # 1
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Craft: Phoenix Arms Incorporated Aquatic Defense Transport
Type: Transport
Length: 15.8 Meters
Weapons:
- 2 Assault Lasers
- 4 Energy Torpedo Launchers
- 2 Tractor Beam Projectors

Crew: 1 Pilot, 1, Crewman, 1 Gunner
Top Speed: 200 Kilometers per hour
Troop Capacity: 15
Cargo Capacity: 35 Ton
Passengers: 50 Mining droids

Craft: Phoenix Arms Incorporated Mobile Mining Facility
Type: Transport/mining vehicle
Length: 32.8 Meters

Weapons:
- 12 High Power Drilling lasers
- 8 Seizmic Charges
- 3 Large Shovels
- 2 Large Scooping arms
- 1 Large Plow Blade
- 4 Anti Personelle Repeating Blasters

Crew: 1 Pilot, 5 Crewman, 1 Gunner, 2 Mining Foremen
Special: Small Droid Control emitter, Heavy armor(equivilent roughly to twice as thick as that Found on the Juggernaut)
Top Speed: 100 Kilometers per hour
Troop Capacity: none
Cargo Capacity: 0
Passengers: 350 Mining droids

Craft: Phoenix Arms Incorporated Heavy Transport Vehicle
Type: Transport/mining vehicle
Length: 30 Meters

Weapons:
- 8 Anti Personelle Repeating Blasters
- 1 Anti-Aircraft missile system(dual sided with 12 missiles per side-total of 24 missiles)

Crew: 1 Driver, 2 gunners, 2 security
Special: Heavy armor(equivilent roughly to twice as thick as that Found on the Juggernaut)
Top Speed: 100 Kilometers per hour
Troop Capacity: 0 normal (Depends on what space is dedicated to them can carry up to 800 droids, or 100 Droidekas)
Cargo Capacity: up to 500 tonnes per trailer added(maximum of 4 trailers)
Passengers: 5 max

Craft: Phoenix Arms Incorporated Heavy Aerial defense platform
Type: Transport/mining vehicle
Length: 30 Meters

Weapons:
- 8 Anti Personelle Repeating Blasters
- 1 Anti-Aircraft missile system(dual sided with 12 missiles per side-total of 72 missiles carried)
- 2 Anti-Personelle Proton Bomb Launchers(guided)(24 guided Proton Bombs)

Crew: 1 Driver, 2 gunners, 2 security
Special: Heavy armor(equivilent roughly to that Found on the Juggernaut)
Top Speed: 250 Kilometers per hour
Troop Capacity: 5 Droideka's
Cargo Capacity: 0
Passengers: 0

Craft: Phoenix Arms Incorporated Heavy Aerial defense platform
Type: Transport/mining vehicle
Length: 20 Meters

Weapons:
- 8 Anti Personelle Repeating Blasters
- 1 Anti-vehicle Projectile cannon(Fires Solid heavy projectiles with no explosives at a target at Sonic speeds and allows the kenetic energy to destroy the target)

Crew: 1 Driver, 2 gunners, 2 security
Special: Heavy armor(equivilent roughly to that Found on the Juggernaut)
Top Speed: 250 Kilometers per hour
Troop Capacity: 5 Droideka's
Cargo Capacity: 0
Passengers: 0

Message edited by Talri_Nikani - Thursday, 07 Oct 2010, 2:23 PM
 
Jace_VaritekDate: Thursday, 07 Oct 2010, 8:24 PM | Message # 2
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Before I touch on these designs, it was my understanding you're not really in the manufacturing phase yet? I assumed you'd be bringing in raw materials and equipment for awhile to be able to convert the Lucrehulk into a construction facility as you intended. I might be wrong on that, but if I'm not it seems like it's premature to be rolling out your own designs at this point, at least until the Lucrehulk is all set to go. Also, I can appreciate the droids can be reprogrammed to do construction, etc., but where is the engineering expertise coming from to design these vehicles, especially submarines? Also, similarly, where the technical expertise coming from to be able to reprogram these thousands of droids to be able to do these new tasks? I also assumed this was a task that would take quite some time, reprogramming hundreds of thousands of droids individually, I mean. I apologize if you've already explained all this and I missed it.

Jace Varitek
Manager/Administrator from January 2003 to Present
My recent posts here, pre-2009 archives here

"When my information changes, I change my opinion. What do you do, sir?"
—John Maynard Keynes

Furthermore, a dancing Wookiee:
 
OrionKarathDate: Thursday, 07 Oct 2010, 9:06 PM | Message # 3
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I think I'm going to have to stand with Jace here. You haven't even started any sort of establishment of your shipyards, or the modifications to it...it's just too early for any designs to be coming out.

Orion Karath
Manager from June 2009 to Present, Administrator from December 2011 to Present
My posts here, pre-2009 archives here
 
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