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Fleshing out the Kanz Sector:
Kanzad_ShirnoqDate: Thursday, 16 Feb 2012, 10:55 AM | Message # 1
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The Ereesus System is one of the many systems within the Kanz Sector that has no description whatsoever about it. As such, and with canon changeable at any time as a rule of thumb being understood, I would like to request the following features:



Astrographical

Name- Kelm
Region- Outer Rim Territories
Sector- Kanz Sector
System- Ereesus System
Suns- 1
Orbital Position- 3
Moons- None
Rotational Period- 24 standard hours
Orbital Period- 360 standard days

Physical

Class- Terrestrial
Diameter- 10,465 km
Atmosphere- Type I Breathable
Climate- Temperate and controlled
Gravity- Standard
Primary Terrain-

  • Urban
  • Ocean


Points of Interest-

  • Kanz Sector Government Offices
  • Moff Shirnoq's Mansion
  • Kanz Sector Fleet Headquarters
  • Kanz Sector Museum
  • Skyhook Botanical Gardens


Societal

Native Species

  • Human
  • Hawk-bat


Immigrated Species- Various

Primary Language(s)- Galactic basic standard

Government- Democratic

Population-

  • 33 billion
  • 90% human
  • 10% Other


Demonym- Kelmian

Major Cities-

  • Kanz City (capital; sector capital)
  • Alphonse
  • Posaria
  • Chorell


Major Imports-

  • Foodstuffs
  • Clothing
  • Metals and ores


Major Exports-

  • Consumer goods
  • Military technology


Affiliation- Galactic Empire

Information

Kelm, the capital of the Kanz Sector, is a bustling world filled with sprawling urban environments broken only by the trio of oceans that have managed to survive, albeit largely polluted. Home to the sector Moff and other governmental officers, Kelm is protected by a dual-purpose planetary shield that can switch to opaque to preserve Kelm's inhabitants from the frequent emergence of solar radiation from the system's sun. In addition, these shields serve as a planetary defense, making Kelm rather unique in its defensive function. Despite the sometime oddity of living on Kelm, the planet thrives on bettering itself in a myriad of industries, largely including military, construction and political. Of course, this is not to say that Kelm does not have its smaller industries, as many city-covered worlds do. Pleasure houses, gambling dens and other questionable locales clash against the high-end towering domains of the rich and the governmental buildings themselves. Understandably, crime is indeed an issue on Kelm, but the localized police forces crack down relatively hard on criminals when of course, they are not compromised from time to time.



Astrographical

Name- Tes'jar
Region- Outer Rim Territories
Sector- Kanz Sector
System- Ereesus System
Suns- 1
Orbital Position- 2
Moons- None
Rotational Period- 25 standard hours
Orbital Period- 378 standard days

Physical

Class- Terrestrial
Diameter- 9,800 km
Atmosphere- Type I Breathable
Climate- Temperate
Gravity- Standard
Primary Terrain-

  • Grassland
  • Ocean
  • Mountain


Points of Interest-

  • Governor's Estate
  • Tes'jar Food Collection Center
  • Hatcheries


Societal

Native Species

  • Argazdan


Immigrated Species-

  • Human
  • Various


Primary Language(s)- Galactic basic standard

Government- Democratic

Population-

  • 1.2 billion
  • 80% Argazdan
  • 18% Human
  • 2% Other


Demonym- Tes'jarian

Major Cities-

  • Ellias (capital)
  • Mophen


Major Imports-

  • Technology
  • Clothing


Major Exports-

  • Foodstuffs


Affiliation- Galactic Empire

Information

Tes'jar is primarily an agricultural world in the Ereesus System. With a high output and carefully cultivated crops, at least half its produce is sent to other worlds within the system and Kanz Sector, with the other half being shipped elsewhere for further profit. Not as inhabited as other worlds, and perhaps not as technologically advanced as some, Tes'jarian people pride themselves at least on being more educated and advanced than worlds such as Dantooine. Farming communities and the like are a matter of pride, and crime, especially serious crime, is not well known, largely due to the the close-knit nature of most families and the lack of any real dens of iniquity. Alcohol-related fights are more common than anything.



Name- Geth
Region- Outer Rim Territories
Sector- Kanz Sector
System- Ereesus System
Suns- 1
Orbital Position- 1
Moons- None
Rotational Period- 36 standard hours
Orbital Period- 412 local days

Physical

Class- Wasteland
Diameter- 4,500 km
Atmosphere- Type III Breath mask required
Climate- Hot
Gravity- Standard
Primary Terrain-

  • Volcanoes
  • Mountains
  • Barren ground


Points of Interest-

  • Training camp


Societal

Native Species

  • None


Immigrated Species-

  • Kubaza beetle
  • Human
  • Argazdan
  • Lorrdian


Primary Language(s)- N/A

Government- N/A

Population-

  • Approx. 1,500


Demonym- N/A

Major Cities-

  • Termeran (spaceport)


Major Imports-

  • Survival items


Major Exports-

  • None


Affiliation- Galactic Empire

Information

Geth is the most inhospitable planet in the Ereesus System. A mix of freezing cold temperatures on the night broken only by lava flows, matched by scorching temperatures on the day side, made only hotter by the planet's multitude of volcanic activity and compounded by the lack of easily breathable air, requiring breath masks to be worn lest the inhabitants face unconsciousness in a matter of minutes. Despite this hostile nature, the planet boasts a small, enclosed spaceport that caters to the odd thrill-seeker who comes to the planet trying to test their mettle. It also caters to the specialized military units in the Kanz Sector and, in more recent years, privatized armies who wish to train an elite fighting force on the harshness of Geth. Despite all the safety precautions, Geth's natural dangers claim a good number of lives yearly, but the government has seen no need to shut down travel to the planet.



Astrographical

Name- Slovo
Region- Outer Rim Territories
Sector- Kanz Sector
System- Ereesus System
Suns- 1
Orbital Position- 4
Moons- 1
Rotational Period- 12 standard hours
Orbital Period- 5,110 standard days

Physical

Class- Gas giant
Diameter- 120,000 km
Atmosphere- Type I Breathable (in life zone)
Climate- Temperate (in life zone)
Gravity- Standard (in life zone)
Primary Terrain-

  • Gas giant
  • Clouds


Points of Interest-

  • Tibanna gas platforms
  • Destrando City


Societal

Native Species

  • None


Immigrated Species-

  • Airborne algae sack
  • Airsquid
  • Human
  • Argazdan
  • Lorrdian
  • Ugnaughts


Primary Language(s)- Galactic basic standard

Government- Guild

Population-

  • 2 million
  • 50% Human
  • 20% Argazdan
  • 20% Lorrdian
  • 15% Ugnaught
  • 15% Other


Demonym- Slovonite

Major Cities-

  • Destrando City (capital)


Major Imports-

  • Technology
  • Foodstuffs


Major Exports-

  • Tibanna


Affiliation- Galactic Empire

Information

Hailed as an alternative world to Bespin and its Cloud City, the gas giant of Slovo boasts its own smaller, if still efficient series of Tibanna gas mining platforms and Destrando City, a guild-run repulsor-held mining station that is home to the majority of the planet's occupants. Despite strictly enforced rules from the guildmasters, Slovo is a very corrupt world on the inside, masking such behind a pleasant exterior. Moff Shirnoq has often overlooked the corruption as long as it does not interfere with productivity. The lessons of the last incident where production came to a halt is still fresh on the surviving guildmasters' minds, yet has led to a great amount of anti-Imperial sentiment, causing worry to some on Kelm.

Astrographical

Name- Slovo Minor
Region- Outer Rim Territories
Sector- Kanz Sector
System- Ereesus System
Planet- Slovo
Rotational Period- 24 standard hours
Orbital Period- 365 standard days

Physical

Class- Terrestrial
Diameter- 5,100
Atmosphere- Type I Breathable
Climate- Temperate
Gravity- Standard
Primary Terrain-

  • Ocean
  • Grasslands
  • Mountain
  • Steppes
  • Forests


Points of Interest-

  • Mining settlements
  • Timber camps


Societal

Native Species

  • Argazdan
  • Lorrdian


Immigrated Species-

  • Rodian
  • Duros
  • Human
  • Various


Primary Language(s)- Galactic basic standard

Government- Guild

Population-

  • 200,000
  • 30% Argazdan
  • 30% Lorrdian
  • 10% Rodian
  • 10% Duros
  • 20% Human


Demonym- Slovonite

Major Cities-

  • None


Major Imports-

  • Technology
  • Luxury items


Major Exports-

  • Ores
  • Timber


Affiliation- Galactic Empire

Information

Slovo Minor is the second half of the operations on Slovo. Shuttlecraft from both worlds make frequent trips between the worlds, ferrying people from either place for R&R and business. Despite the lack of any real major cities on Slovo Minor, most of the settlements have at least a landing field. Criminal activity is small on the world, mainly petty thefts and occasional fights, which are quickly dealt with by the local police that work for the guilds. By and large, Slovo Minor is left alone by most, despite its multitude of untapped resources.



Astrographical

Name- Moscha
Region- Outer Rim Territories
Sector- Kanz Sector
System- Ereesus System
Suns- 1
Orbital Position- 5
Moons- None
Rotational Period- 26 standard hours
Orbital Period- 312 local days

Physical

Class- Terrestrial
Diameter- 13,240 km
Atmosphere- Type I Breathable
Climate- Temperate
Gravity- Standard
Primary Terrain-

  • Grassy plains
  • Forests
  • Mountains
  • Swampland


Points of Interest-

  • Moscha Hot Springs
  • Governmental palaces
  • Lake estates
  • Ranchlands


Societal

Native Species

  • Human


Immigrated Species- Various

Primary Language(s)- Galactic basic standard

Government- Democratic monarchy

Population-

  • 4 billion
  • 60% human
  • 40% Other


Demonym- Moschanians

Major Cities-

  • Miltokaz (capital)
  • Fendaria
  • Domal


Major Imports-

  • Processed foods
  • Technology


Major Exports-

  • Wines
  • Grains
  • Cultural items


Affiliation- Galactic Empire

Information

Moscha is a fairly mellow planet, ruled over by an elected monarchy. Large ranches and grand estates dominate large portions of the planet, with a multitude of free zones set aside as preserves and beauty spots. The residents of Moscha appreciate fine art in a number of forms, and opera is a regular form of entertainment. Considered snobby by other residents of the sector, Moscha is nonetheless a preferred vacationing spot for those that can afford it.


Kanzad Shirnoq
Moff, Kanz Sector


Message edited by Kanzad_Shirnoq - Monday, 20 Feb 2012, 11:26 PM
 
Tremaine_FowlkesDate: Sunday, 19 Feb 2012, 5:06 PM | Message # 2
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Wow, the first thing I can recognize is that you have put a lot of work into this. I applaud your efforts in carving the planets into your own vision. At least as much canonical effects that can be allowed within the Star Wars. I have no problem with this request, but before I approve this I would like to hear some input from the rest of the management.

Tremaine Fowlkes
Senator of Telos IV
 
OrionKarathDate: Sunday, 19 Feb 2012, 8:37 PM | Message # 3
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Very nice work, no problem here. APPROVE.

Orion Karath
Manager from June 2009 to Present, Administrator from December 2011 to Present
My posts here, pre-2009 archives here
 
Jace_VaritekDate: Monday, 20 Feb 2012, 11:11 PM | Message # 4
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It's inevitable in a request of this length and depth I'm going to have a few issues to raise, but I hope it doesn't seem like a lot, since I think they're rather minor, too. First of all, as Tremaine said, great work. But as for the issues I have:

1.) The population of Slovo Minor is listed as "200,000 million." Is this meant to be 200,000 or 200,000,000,000?

2.) Humans seem to be over-represented here, to my understanding of the Kanz Sector—the only information we have about it emphasizes the Lorrdians and Argazdans as the power-players of the Sector, and it's stated that the Myrialites (Argazdans) "ruled the Kanz Sector" for three centuries. I take from this an assumption that they and the Lorrdians should probably be the most dominant population groups in the Sector. Also, Humans aren't listed on Wookieepedia among the "Native Species." Only Lorrdians, Argazdans, and the Sipsk'ud. This doesn't seem compatible with Humans being listed as "Native Species" on most of the above planets.

3.) If possible, because we're dealing with so much information here, I'd like to separate a request for a planetary shield generator for Kelm from this request, so we can deal with these separately and, ideally, with a better understanding of the rest of the Sector once you're done fleshing it out.

I'm going to hold off on a vote until I have your thoughts on this, if that's okay.


Jace Varitek
Manager/Administrator from January 2003 to Present
My recent posts here, pre-2009 archives here

"When my information changes, I change my opinion. What do you do, sir?"
—John Maynard Keynes

Furthermore, a dancing Wookiee:
 
Kanzad_ShirnoqDate: Monday, 20 Feb 2012, 11:27 PM | Message # 5
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1. I posted this when tired, so there may be a few discrepancies. I fixed the number issue.

2. I went back and edited the racial statistics to show a better form of balance between Argazdan/Lorrdian natives and immigrated species on most of the worlds, minus two I believe where I wanted to keep humans as predominant.

3. I can include a separate request for the shield generator.


Kanzad Shirnoq
Moff, Kanz Sector
 
Jace_VaritekDate: Monday, 20 Feb 2012, 11:43 PM | Message # 6
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Sweet, thanks. I APPROVE. Sorry to nitpick the 200,000 figure, I just recall a time when the great Ryuka Vorhn in a lightsaber fight employed an "inverse left-right slash," causing her opponent to block to the left when in fact "inverse left-right" referred, plainly, to right-left. And so died whoever it was. Since then I look out for semantics. Also, the time we approved "prefabricated garrison bases" for Vjun unaware this referred to a stock design with hundreds of troops, speeders, walkers, etc.

Jace Varitek
Manager/Administrator from January 2003 to Present
My recent posts here, pre-2009 archives here

"When my information changes, I change my opinion. What do you do, sir?"
—John Maynard Keynes

Furthermore, a dancing Wookiee:
 
Jace_VaritekDate: Tuesday, 21 Feb 2012, 3:10 PM | Message # 7
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I think it's probably safe to call this APPROVED, since Tremaine said he didn't have a problem with it and I think all the managers have weighed in who are going to.

Jace Varitek
Manager/Administrator from January 2003 to Present
My recent posts here, pre-2009 archives here

"When my information changes, I change my opinion. What do you do, sir?"
—John Maynard Keynes

Furthermore, a dancing Wookiee:
 
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