Fleshing out the Kanz Sector:
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Kanzad_Shirnoq | Date: Thursday, 16 Feb 2012, 10:55 AM | Message # 1 |
Major
Group: Users
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| The Ereesus System is one of the many systems within the Kanz Sector that has no description whatsoever about it. As such, and with canon changeable at any time as a rule of thumb being understood, I would like to request the following features:
Astrographical
Name- Kelm Region- Outer Rim Territories Sector- Kanz Sector System- Ereesus System Suns- 1 Orbital Position- 3 Moons- None Rotational Period- 24 standard hours Orbital Period- 360 standard days
Physical
Class- Terrestrial Diameter- 10,465 km Atmosphere- Type I Breathable Climate- Temperate and controlled Gravity- Standard Primary Terrain-
Points of Interest- - Kanz Sector Government Offices
- Moff Shirnoq's Mansion
- Kanz Sector Fleet Headquarters
- Kanz Sector Museum
- Skyhook Botanical Gardens
Societal
Native Species
Immigrated Species- Various
Primary Language(s)- Galactic basic standard
Government- Democratic
Population- - 33 billion
- 90% human
- 10% Other
Demonym- Kelmian
Major Cities- - Kanz City (capital; sector capital)
- Alphonse
- Posaria
- Chorell
Major Imports- - Foodstuffs
- Clothing
- Metals and ores
Major Exports- - Consumer goods
- Military technology
Affiliation- Galactic Empire
Information
Kelm, the capital of the Kanz Sector, is a bustling world filled with sprawling urban environments broken only by the trio of oceans that have managed to survive, albeit largely polluted. Home to the sector Moff and other governmental officers, Kelm is protected by a dual-purpose planetary shield that can switch to opaque to preserve Kelm's inhabitants from the frequent emergence of solar radiation from the system's sun. In addition, these shields serve as a planetary defense, making Kelm rather unique in its defensive function. Despite the sometime oddity of living on Kelm, the planet thrives on bettering itself in a myriad of industries, largely including military, construction and political. Of course, this is not to say that Kelm does not have its smaller industries, as many city-covered worlds do. Pleasure houses, gambling dens and other questionable locales clash against the high-end towering domains of the rich and the governmental buildings themselves. Understandably, crime is indeed an issue on Kelm, but the localized police forces crack down relatively hard on criminals when of course, they are not compromised from time to time.
Astrographical
Name- Tes'jar Region- Outer Rim Territories Sector- Kanz Sector System- Ereesus System Suns- 1 Orbital Position- 2 Moons- None Rotational Period- 25 standard hours Orbital Period- 378 standard days
Physical
Class- Terrestrial Diameter- 9,800 km Atmosphere- Type I Breathable Climate- Temperate Gravity- Standard Primary Terrain-
Points of Interest- - Governor's Estate
- Tes'jar Food Collection Center
- Hatcheries
Societal
Native Species
Immigrated Species-
Primary Language(s)- Galactic basic standard
Government- Democratic
Population- - 1.2 billion
- 80% Argazdan
- 18% Human
- 2% Other
Demonym- Tes'jarian
Major Cities-
Major Imports-
Major Exports-
Affiliation- Galactic Empire
Information
Tes'jar is primarily an agricultural world in the Ereesus System. With a high output and carefully cultivated crops, at least half its produce is sent to other worlds within the system and Kanz Sector, with the other half being shipped elsewhere for further profit. Not as inhabited as other worlds, and perhaps not as technologically advanced as some, Tes'jarian people pride themselves at least on being more educated and advanced than worlds such as Dantooine. Farming communities and the like are a matter of pride, and crime, especially serious crime, is not well known, largely due to the the close-knit nature of most families and the lack of any real dens of iniquity. Alcohol-related fights are more common than anything.
Name- Geth Region- Outer Rim Territories Sector- Kanz Sector System- Ereesus System Suns- 1 Orbital Position- 1 Moons- None Rotational Period- 36 standard hours Orbital Period- 412 local days
Physical
Class- Wasteland Diameter- 4,500 km Atmosphere- Type III Breath mask required Climate- Hot Gravity- Standard Primary Terrain- - Volcanoes
- Mountains
- Barren ground
Points of Interest-
Societal
Native Species
Immigrated Species- - Kubaza beetle
- Human
- Argazdan
- Lorrdian
Primary Language(s)- N/A
Government- N/A
Population-
Demonym- N/A
Major Cities-
Major Imports-
Major Exports-
Affiliation- Galactic Empire
Information
Geth is the most inhospitable planet in the Ereesus System. A mix of freezing cold temperatures on the night broken only by lava flows, matched by scorching temperatures on the day side, made only hotter by the planet's multitude of volcanic activity and compounded by the lack of easily breathable air, requiring breath masks to be worn lest the inhabitants face unconsciousness in a matter of minutes. Despite this hostile nature, the planet boasts a small, enclosed spaceport that caters to the odd thrill-seeker who comes to the planet trying to test their mettle. It also caters to the specialized military units in the Kanz Sector and, in more recent years, privatized armies who wish to train an elite fighting force on the harshness of Geth. Despite all the safety precautions, Geth's natural dangers claim a good number of lives yearly, but the government has seen no need to shut down travel to the planet.
Astrographical
Name- Slovo Region- Outer Rim Territories Sector- Kanz Sector System- Ereesus System Suns- 1 Orbital Position- 4 Moons- 1 Rotational Period- 12 standard hours Orbital Period- 5,110 standard days
Physical
Class- Gas giant Diameter- 120,000 km Atmosphere- Type I Breathable (in life zone) Climate- Temperate (in life zone) Gravity- Standard (in life zone) Primary Terrain-
Points of Interest- - Tibanna gas platforms
- Destrando City
Societal
Native Species
Immigrated Species- - Airborne algae sack
- Airsquid
- Human
- Argazdan
- Lorrdian
- Ugnaughts
Primary Language(s)- Galactic basic standard
Government- Guild
Population- - 2 million
- 50% Human
- 20% Argazdan
- 20% Lorrdian
- 15% Ugnaught
- 15% Other
Demonym- Slovonite
Major Cities-
Major Imports-
Major Exports-
Affiliation- Galactic Empire
Information
Hailed as an alternative world to Bespin and its Cloud City, the gas giant of Slovo boasts its own smaller, if still efficient series of Tibanna gas mining platforms and Destrando City, a guild-run repulsor-held mining station that is home to the majority of the planet's occupants. Despite strictly enforced rules from the guildmasters, Slovo is a very corrupt world on the inside, masking such behind a pleasant exterior. Moff Shirnoq has often overlooked the corruption as long as it does not interfere with productivity. The lessons of the last incident where production came to a halt is still fresh on the surviving guildmasters' minds, yet has led to a great amount of anti-Imperial sentiment, causing worry to some on Kelm.
Astrographical
Name- Slovo Minor Region- Outer Rim Territories Sector- Kanz Sector System- Ereesus System Planet- Slovo Rotational Period- 24 standard hours Orbital Period- 365 standard days
Physical
Class- Terrestrial Diameter- 5,100 Atmosphere- Type I Breathable Climate- Temperate Gravity- Standard Primary Terrain- - Ocean
- Grasslands
- Mountain
- Steppes
- Forests
Points of Interest- - Mining settlements
- Timber camps
Societal
Native Species
Immigrated Species- - Rodian
- Duros
- Human
- Various
Primary Language(s)- Galactic basic standard
Government- Guild
Population- - 200,000
- 30% Argazdan
- 30% Lorrdian
- 10% Rodian
- 10% Duros
- 20% Human
Demonym- Slovonite
Major Cities-
Major Imports-
Major Exports-
Affiliation- Galactic Empire
Information
Slovo Minor is the second half of the operations on Slovo. Shuttlecraft from both worlds make frequent trips between the worlds, ferrying people from either place for R&R and business. Despite the lack of any real major cities on Slovo Minor, most of the settlements have at least a landing field. Criminal activity is small on the world, mainly petty thefts and occasional fights, which are quickly dealt with by the local police that work for the guilds. By and large, Slovo Minor is left alone by most, despite its multitude of untapped resources.
Astrographical
Name- Moscha Region- Outer Rim Territories Sector- Kanz Sector System- Ereesus System Suns- 1 Orbital Position- 5 Moons- None Rotational Period- 26 standard hours Orbital Period- 312 local days
Physical
Class- Terrestrial Diameter- 13,240 km Atmosphere- Type I Breathable Climate- Temperate Gravity- Standard Primary Terrain- - Grassy plains
- Forests
- Mountains
- Swampland
Points of Interest- - Moscha Hot Springs
- Governmental palaces
- Lake estates
- Ranchlands
Societal
Native Species
Immigrated Species- Various
Primary Language(s)- Galactic basic standard
Government- Democratic monarchy
Population- - 4 billion
- 60% human
- 40% Other
Demonym- Moschanians
Major Cities- - Miltokaz (capital)
- Fendaria
- Domal
Major Imports- - Processed foods
- Technology
Major Exports- - Wines
- Grains
- Cultural items
Affiliation- Galactic Empire
Information
Moscha is a fairly mellow planet, ruled over by an elected monarchy. Large ranches and grand estates dominate large portions of the planet, with a multitude of free zones set aside as preserves and beauty spots. The residents of Moscha appreciate fine art in a number of forms, and opera is a regular form of entertainment. Considered snobby by other residents of the sector, Moscha is nonetheless a preferred vacationing spot for those that can afford it.
Kanzad Shirnoq Moff, Kanz Sector
Message edited by Kanzad_Shirnoq - Monday, 20 Feb 2012, 11:26 PM |
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Tremaine_Fowlkes | Date: Sunday, 19 Feb 2012, 5:06 PM | Message # 2 |
Colonel general
Group: Users
Messages: 881
Status: Offline
| Wow, the first thing I can recognize is that you have put a lot of work into this. I applaud your efforts in carving the planets into your own vision. At least as much canonical effects that can be allowed within the Star Wars. I have no problem with this request, but before I approve this I would like to hear some input from the rest of the management.
Tremaine Fowlkes Senator of Telos IV
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OrionKarath | Date: Sunday, 19 Feb 2012, 8:37 PM | Message # 3 |
Lieutenant general
Group: Administrators
Messages: 612
Status: Offline
| Very nice work, no problem here. APPROVE.
Orion Karath Manager from June 2009 to Present, Administrator from December 2011 to Present My posts here, pre-2009 archives here
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Jace_Varitek | Date: Monday, 20 Feb 2012, 11:11 PM | Message # 4 |
Generalissimo
Group: Administrators
Messages: 2245
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| It's inevitable in a request of this length and depth I'm going to have a few issues to raise, but I hope it doesn't seem like a lot, since I think they're rather minor, too. First of all, as Tremaine said, great work. But as for the issues I have:
1.) The population of Slovo Minor is listed as "200,000 million." Is this meant to be 200,000 or 200,000,000,000?
2.) Humans seem to be over-represented here, to my understanding of the Kanz Sector—the only information we have about it emphasizes the Lorrdians and Argazdans as the power-players of the Sector, and it's stated that the Myrialites (Argazdans) "ruled the Kanz Sector" for three centuries. I take from this an assumption that they and the Lorrdians should probably be the most dominant population groups in the Sector. Also, Humans aren't listed on Wookieepedia among the "Native Species." Only Lorrdians, Argazdans, and the Sipsk'ud. This doesn't seem compatible with Humans being listed as "Native Species" on most of the above planets.
3.) If possible, because we're dealing with so much information here, I'd like to separate a request for a planetary shield generator for Kelm from this request, so we can deal with these separately and, ideally, with a better understanding of the rest of the Sector once you're done fleshing it out.
I'm going to hold off on a vote until I have your thoughts on this, if that's okay.
Jace Varitek Manager/Administrator from January 2003 to Present My recent posts here, pre-2009 archives here
"When my information changes, I change my opinion. What do you do, sir?" —John Maynard Keynes
Furthermore, a dancing Wookiee:
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Kanzad_Shirnoq | Date: Monday, 20 Feb 2012, 11:27 PM | Message # 5 |
Major
Group: Users
Messages: 81
Status: Offline
| 1. I posted this when tired, so there may be a few discrepancies. I fixed the number issue.
2. I went back and edited the racial statistics to show a better form of balance between Argazdan/Lorrdian natives and immigrated species on most of the worlds, minus two I believe where I wanted to keep humans as predominant.
3. I can include a separate request for the shield generator.
Kanzad Shirnoq Moff, Kanz Sector
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Jace_Varitek | Date: Monday, 20 Feb 2012, 11:43 PM | Message # 6 |
Generalissimo
Group: Administrators
Messages: 2245
Status: Offline
| Sweet, thanks. I APPROVE. Sorry to nitpick the 200,000 figure, I just recall a time when the great Ryuka Vorhn in a lightsaber fight employed an "inverse left-right slash," causing her opponent to block to the left when in fact "inverse left-right" referred, plainly, to right-left. And so died whoever it was. Since then I look out for semantics. Also, the time we approved "prefabricated garrison bases" for Vjun unaware this referred to a stock design with hundreds of troops, speeders, walkers, etc.
Jace Varitek Manager/Administrator from January 2003 to Present My recent posts here, pre-2009 archives here
"When my information changes, I change my opinion. What do you do, sir?" —John Maynard Keynes
Furthermore, a dancing Wookiee:
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Jace_Varitek | Date: Tuesday, 21 Feb 2012, 3:10 PM | Message # 7 |
Generalissimo
Group: Administrators
Messages: 2245
Status: Offline
| I think it's probably safe to call this APPROVED, since Tremaine said he didn't have a problem with it and I think all the managers have weighed in who are going to.
Jace Varitek Manager/Administrator from January 2003 to Present My recent posts here, pre-2009 archives here
"When my information changes, I change my opinion. What do you do, sir?" —John Maynard Keynes
Furthermore, a dancing Wookiee:
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