I think regarding Yashuvhu I might move the arrangement with the Chaf to a more discrete one, that wouldn't result in Tes'dra becoming persona non grata. I'm going to tinker with this for a bit tonight and resubmit it sometime tomorrow or the next day most likely.
Added (23 Mar 2010, 3:05 Am)
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Gladiator Class Star Destroyer
Not sure if this is what I want yet, but I'll canvass my question anyways. What if the Chaf provided the resources for this, and assisted in retrofitting it so that it could operate with a much smaller crew (ie the way Chiss ships do).
I'm thinking in terms of modifying the ship so that it can function halfway in between pocket battleship/carrier and operations platform.
Added (26 Mar 2010, 10:49 PM)
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I'm going to request this as the final version of Star Destroyer than Tes'dra will end up with, when acquiring it gets all role played out, because depending on how the SL goes here in a little bit, there are different ways that he may come into owning this vessel.
Gladiator Class Star Destroyer (basic - not what I'm requesting, just for your comparing use)
Manufacturer : Rendili StarDrive/Kuat Drive Yards
Product Line : Star Destroyer
Model : Gladiator Class Star Destroyer
Class : Star Destroyer
Length : 500 m
Hyperdrive : Class 1 (backup class 8)
" system : Equipped
Armament
- Light Turbolaser Batteries (5)
- Point Defense Laser Cannon Batteries (2)
- Torpedo or Medium Concussion Missile Launchers (2)
- Medium Concussion Missiles (300)
- Tractor Beam Batteries (3)
Complement : 24 Starfighters
Crew : 1,255
Passengers : 1,200
Cargo : 6,000 tons
Consumables: 2 years
The basic premise of the modifications to the Star Destroyer is that it has been retrofit with Chiss technology, in lieu of Tes'dra being provided with Chiss forces. The most basic change is in the level of automation added to the running of the ship. From the Chiss entry on Wookiepedia,
Quote
many Chiss ships were highly automated—a cruiser more than two hundred meters long had an operational crew of less than thirty
So if we say 30 crew per 200 m of ship, 30/x = 200/500, which puts x at 75 crew needed to run the ship at any one time. So lets say the crew is divided into 3 duty sections, putting the total crew on board at 225 beings.
So first modification
Crew : was 1,255 - now 225(with an extra 36 pilots on top of that) (needing only 75 on at a time to operate at full capacity), per Chiss automation technology (making a total of 261 on board)
Second modifcation
Considering that berthing and other needed spaces for 1,030 crew members has been removed (galleys, restroom facilities, etc) I would like to convert that space into additional hangar space for star fighters. I want to add 12 starfighters to the current complement of 24.
Complement : was 24 - now 36
Third modification
I want to downsize passenger capacity down to 50, from 1,200. This includes removing berthing, galleys, restroom facilities, etc. I want to replace this with additional batteries and an an additional warhead launcher.
Armament - was 5 light turbolaser batteries, now 8 light batteries (see next modification)
- was 2 warhead launchers, now 3.
Fourth modifcation
This one will specify the firing arcs of the batteries and launchers, along with the incorporation of Masers.
I want 3 of the 8 light batteries to be Maser batteries. They will be mounted with 2 in front/dorsal, a one aft on the dorsal side of the ship. The other 5 will consist of conventional turbolaser batteries and will be with 2 front and ventral, one ventral and aft, and 2 dorsal and halfway between bow and aft. Anything paired will be assumed to be split evenly between port and starboard, (ie, one on each side), and anything placed by itself will be in keeping with the midline.
Two of the launchers will be located on the bow of the ship, and the other will be aft.
The three tractor beams will be located as such, two bow and 1 aft.
The firing arcs would then look like this (please double check me if I've managed to confuse myself)
Front - 2 warhead launchers, 2 light maser batteries, 2 light turbolaser batteries, 2 tractor beams
Starboard/Port - 2 warhead launchers (one in front, one in back), 2 light masers (1 in front, 1 in back), 3 laser batteries (1 front, 1 mid, 1 back), 2 tractor beams (1 front, 1 back)
Back - 1 warhead launcher, 1 light maser battery, 1 light turbolaser battery, 1 tractor beam
Dorsal - 3 warhead launchers, 3 light maser batteries, 2 light turbolaser batteries, 3 tractor beams
Ventral - 3 warhead launchers, 3 light turbo laser batteries, 3 tractor beams
Point Defense Laser Batteries - 1 ventral and one dorsal, I didn't include them in the firing arcs because they are point defense weapons.
I want to change the warhead payload to be 200 proton torpedos and 100 medium concussion missiles rather than 300 m. concussion missiles.
Thats it for the armament of the ship.
Fifth Modification
It doesn't specify the shielding for this vessel on Wiki, so I looked at a Victory I's shield rating which was 3200 SBD and while I'm not entirely sure what that means, I imagine it would be in keeping with what would have been present on the Gladiator Class. Suffice it to say, I'm not requesting anything special in terms of its shielding, just that it HAS shields.
Sixth Modification (just one more after this, I promise)
The consumables is listed at 2 years worth, I imagine this to mean food, water, waste disposal, fuel, etc for the unmodified Gladiator class with the original crew capacity. Now since I've already requested to replace the unused crew (and removed passenger) spaces for other things, I want to remove some of the listed general cargo carrying capacity. Lets make that 2k tons rather than six, and replace that with consumables for the 6 years instead of 2. (meaning, 6 years of food, water, waste disposal, fuel, etc)>
Seventh Modification (last one)
I want the ship to be able to make tactical hyperspace microjumps in combat. I imagine utilizing this ability would require powering down systems, etc (I remember always having to power stuff up in the X Wing games whenever you came out of hyperspace).
So the new loadout would be (in summary)
Manufacturer : Rendili StarDrive/Kuat Drive Yards
Product Line : Star Destroyer
Model : Gladiator Class Star Destroyer
Class : Star Destroyer
Length : 500 m
Hyperdrive : Class 1 (backup class 8) with capability to make tactical microjumps
" system : Equipped
Armament
- Light Turbolaser Batteries (5)
- 3 Light Maser Batteries
- Point Defense Laser Cannon Batteries (2)
- Torpedo or Medium Concussion Missile Launchers (3)
- Medium Concussion Missiles (200)
- Proton Torpedoes (100)
- Tractor Beam Batteries (3)
- Standard Shielding
Complement : 36 Starfighters
Crew : 261 (operates with 75)(36 are pilots)
Passengers : 50
Cargo : 2,000 tons
Consumables: 6 years
Before I move on to the rest of the request, I think that for a ship of its size its a lot more potent than other 500 m warships out there, but thats my intent. I don't want something big and crazy and ostentatious (ie, a much larger, current with the time Star Destroyer, etc), what I want is a pocket battleship/carrier. I want this ship and its complement to be a match for smaller, outer rim styled fleets, ie pirate fleets, planetary defenses (on smaller worlds), etc. Its intended as a significant plot device, which I feel justifies the loadout I'm requesting. But note that it has 'light turbo laser' batters and 'light maser batteries', it isn't going to be taking down much larger capital ships (unless of course I get REALLY canny at space battles, who knows)
Now, onto the starfighter compliment for the ship, in keeping with Tes'dra's outer rim roots, I'm am going to stay away from strictly Imperial and Republic aligned fighters, and request fringe ships in the following roster
I couldn't find anything specific on the ML Headhunters other than that it had more hard points for warheads, so I would imagine it as a regular Z-95 with 4 missile launchers rather than 2, with the capability of launching proton torpedoes, carrying enough to fire 4 times from each launcher. (16 total). I intend for them to be the 'bombers' of the starfighter complement, with the T Wings as escort fighters and the '22s as space superiority fighters.
I am requesting that 40 of the 50 passenger slots be considered 'infantry', carrying Maser Carbines and reasonable infantry gear and wearing basic body armor. Nothing elite or amazing, just run of the mill soldiers that will follow orders and fight reasonably well. The other 10 slots will be used for miscellaneous passengers (such as when Tes'dra is aboard, etc)
Regarding the Chiss and House Chaf
Change the military agreement with House Chaf to this.
They have agreed to provide the resources for Tes'dra to obtain a warship chassis for them to retrofit in keeping with Chiss technology. (ie, the gladiator class SD and its complement - which they is not Chiss fitted) and have agreed to a 'military alliance' with him and his adopted homeworld of Yushuvhu, which is mostly an agreement of non aggression against Yushuvhu. (and considering they had already been repulsed once by the population, its largely a pointless concession on the Chiss's part, but it looks good to Tes'dra and the Yushuvhu population)
This agreement/alliance keeps Tes'dra from becoming persona non grata on Yushuvhu, because while they don't like the Chiss and vice versa, they don't want to have to fight them off again and this agreement (in principle) guarantees their safety so they can swallow it enough to not ostracize Tes'dra should he return to Yushuvhu.
This also allows for Tes'dra to recruit his 225 crew, 36 pilots and 40 infantry from the Yushuvhu youth that don't as freshly remember the Chiss incursion on their world, and so are more able to swallow cooperation with House Chaf. Now considering they are from a backwards, out of the way unknown regions world, they will need to be trained to be able to operate the technology inherently involved in becoming a ship's crew and this is where the next part of the request comes in, in regards to Chaf'vadne'cil and the betrothal to Tes'dra.
Vadne has been groomed to be military commander and as part of the marriage contract, was to assist in training whatever crew Tes'dra came up with to operate the Chiss technology that would be transplanted onto the ship, along with a small staff of other Chaf House phalanx officers to assist with training the crew/pilots/infantry, and her most important function is to train Tes'dra in the theory of commanding a capital ship.
To keep the Chiss from becoming more apparent in the roleplay than they were in canon, none of the training officers, Vadne included, will leave the unknown regions with the SD or its crew, training them in the basics, and then it will be up to Tes'dra and his crew to further educate themselves in the advanced notions of it all, and considering that the Yushuvhu were on some Republic record somewhere once upon a time, and are all humans anyways, I don't feel like they would be a significant break from canon versimilitude.
The relationship between Tes'dra and Vadne will remain the same as it was in the initial request, largely just a backdrop for me to further develop the character into a more rounded individual.