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Archive - read only
New Vessel Type
Rath-DeschainDate: Monday, 06 Jul 2009, 11:14 PM | Message # 1
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(ooc) Sort of putting this request forth in its 'sales pitch' option (/ooc)

NEW FROM RAVAK & LARBEN INDEPENDENT SHIPWRIGHTS AND DRUCKENWELL SHIPYARDS

Ladies and gentlemen of the New Republic and various independent nations, the days of massive vessels slugging it out in space are coming to a close. With so many breakthroughs in technology and weaponry, it is now possible to build more efficient vessels that require less crew while maintaining full effectiveness. This is seen, for example in the difference between the older Dreadnought vessels and the modern Strike-class cruisers. Here, for the first time, Ravak & Larben Independent Shipwrights in conjunction with Druckenwell Shipyards are offering a vessel that is a blend of firepower, speed and armor while requiring less crew than either an Imperial I-class Star Destroyer or an MC80.

Above can be seen the projected image of the future Origin-class Battleship.

:::: LOADING TECHNICAL SPECIFICATIONS ::::

Length- 500 meters
Hull Type- Battleship
Armor- Neutronite
Powerplant- Antimatter Reactor
Engines- 8x Particle Impulse Engines
FTL Drive- Hyperdrive Class I
Support Systems & Crew Quarters-


  • Autosupport Unit
  • 16x Crew Bunkrooms

Weapons-

  • 2x heavy ion cannons (sponson mounted)
  • 12x XX-9 Heavy Turbolasers (dual turret mounted; six port and six starboard)
  • 16x Point Defense Guns (8 port; eight starboard)
  • 2x Rotary Concussion Missile Launchers (8 rounds per launcher; 16 extra missiles stored within internal magazine)
  • 2x Proton Torpedo Launchers (1x round per launcher; 2x extra torpedoes per launcher)

Defenses-

  • Damage Control
  • Jammer
  • Deflection Inducer/Particle Screen Combination Shielding
  • Repair Bots

Command & Control Systems-

  • Command Deck (Internal)
  • Fire Control
  • Sensor Control
  • Tac Control
  • Navigational Control
  • Laser Transceiver
  • Radio Transceiver

Sensors-

  • EM Detector
  • Hi-res Video
  • Multiphase Radar
  • IR Detector

Miscellaneous Installations-

  • 15x Sick Bays
  • 8x Evacuation Systems
  • 6x Airlocks
  • Ordnance Transfer System

--- BASIC CREW ---

--- DECK ---

39x Deckhands
8x Bosun's Mates
3x Deck officers
1x First Lieutenant

--- ENGINEERING ---

5x Drive Technicians
16x Engine Technicians
2x Power Technicians
2x Support Technicians
5x Petty Officers
1x Engineering Officer
1x Chief Engineer

--- OPERATIONS ---

9x Electronic Technicians
5x Computer Technicians
47x Op Specialists
4X Intelligence Specialists
21x Petty Officers
7x Officers
1x Operations Officer

--- AUXILIARY ENGINEERING ---

39x Repair Technicians
10x Petty Officers
1x Damage Control Officer

--- WEAPONS ---

30x Gunners
8x Missile Technicians
8x Torpedomen
12x Petty Officers
4x Weapon Officers
1x Chief Weapons Officer

TOTAL BASIC CREW- 305

--- SUPPORT CREW ---

--- MEDICAL ---

10x Medical Technicians
3x Petty Officers
15x Surgeons
1x Ship's Doctor

--- SERVICE ---

15x Mess Hands
3x Petty Officers
1x Mess Chief

--- SUPPLY ---

15x Storeskeepers
3x Petty Officers
1x Supply Officer

--- ADMINISTRATION ---

8x Yeomen
8x Security Specialists
4x Petty Officers
1x Officer
1x Chief Master-at-Arms
1x Admin Officers

--- COMMAND ---

1x Master Chief Petty Officer
1x Executive Officer
1x Captain

FINAL CREW TOTAL- 398

As you can see, this vessel is extremely capable of anti-ship capabilities, combining some of the best weapon systems into one vessel. Contact our supply branch for further details!


Rath Deschain
High Inquisitor


Message edited by DrasekCale - Thursday, 05 Nov 2009, 10:05 AM
 
Jace_VaritekDate: Saturday, 11 Jul 2009, 2:32 PM | Message # 2
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Congratulations on a very detailed ship design, and thanks for putting so much effort into it. I have very few qualms with it, except, conspicuously, the planetary turbolasers. Coincidentally, Jaron had just requested a ship design of his own with planetary turbolasers, but I told him as I say now that it's a bit too much armament than I'm willing to approve on one ship. I was also curious about the "flak cannon point defense guns," what they are, and where they are in the image.

Jace Varitek


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My recent posts here, pre-2009 archives here

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Furthermore, a dancing Wookiee:
 
Rath-DeschainDate: Saturday, 11 Jul 2009, 2:42 PM | Message # 3
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I figured that direct planetary turbolasers would be too powerful, but I wanted to wait on initial commentary to offer a small rebuttal if possible. Realizing that the standard planetary turbolaser is a weapon described as being able to "destroy an Imperial-I Star Destroyer in several volleys," I offer the modified version: firing at one-half or one-quarter the power of a planetary turbolaser with a thirty second cooldown per weapon per shot. The ship is designed not to slug out against much, much larger vessels (as it is relatively small), but to be a strong, long-distance punching weapon. Any vessel with decent fighter compliment could kill it easily due to a lack of snubfighter defenses outside the flak guns.

The flak cannons themselves I came across on wookieepedia alongside the mention of mass drivers. Firing solid shot in flak format allows for a better chance of downing warheads, though at a lesser range. The locations are the small red blisters towards the upper rear of the ship, which have an equal number and positioning down below.


Rath Deschain
High Inquisitor
 
Jace_VaritekDate: Saturday, 11 Jul 2009, 3:25 PM | Message # 4
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You make a good point, but let me consult with Doohan (the resident technical expert of AGW) tonight or tomorrow and get back to you on this.

Jace Varitek


Jace Varitek
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My recent posts here, pre-2009 archives here

"When my information changes, I change my opinion. What do you do, sir?"
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Furthermore, a dancing Wookiee:
 
Rath-DeschainDate: Saturday, 11 Jul 2009, 4:11 PM | Message # 5
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That works. If worse comes to worse, you could toss out the turbolasers on the design and replace them with planetary ion cannons.

Rath Deschain
High Inquisitor
 
Jory_CarsonDate: Wednesday, 15 Jul 2009, 5:51 PM | Message # 6
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I don't like Flak weaponryof any sort but I am prepared to overlook it on the grounds that the Planetary Turbolasers be removed.
 
Rath-DeschainDate: Wednesday, 15 Jul 2009, 7:42 PM | Message # 7
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To be honest, I'd rather drop the flak guns and use PDF laser cannons than lose the planetary turbolaser or ion cannons (modified). They make the design what it is: a pocket heavy. Als, since Ravak & Larben are unlikely to sell the designs, I don't see any of their ships being mass produced, so you wouldn't see a whole fleet of these, for example.

Rath Deschain
High Inquisitor
 
Jace_VaritekDate: Wednesday, 15 Jul 2009, 10:33 PM | Message # 8
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I'll defer to Jory on the flak guns, since I don't have a strong feeling one way or another. As for the planetary weapons, as I mentioned I'm still hesitant to approve a weapon of that sort for any ship (its usefulness not withstanding). What I would propose, thus, is this; that instead of planetary turbolasers, or planetary ion cannons for that matter, that the large cannons on this ship instead be large ion cannons similar to the ones on the Malevolence (but nowhere near as powerful). The Malevolence was, after all, something like 5,000 meters and your vessel is only 500, so I can't imagine yours would have a reactor large enough to power anything near the yield of the Malevolence, and certainly not a planetary turbolaser or ion cannon.

But as I said, I'd be willing to approve two exceptionally large ion cannons, although I would suggest a longer recharge rate than you had originally intended. It was also noted on the Malevolence that its ion cannons required some time for technicians to clean the weapons of "residual ionized particles" before firing again. I assume this principle would be true of any particularly large ion cannon (as well as the recharge rate, which I would assume, again for a ship of this size, to be considerable). Thus I would suggest, under ideal conditions, a rate of fire of perhaps once every 4 1/2 to 5 minutes.

However, a followup question; would these weapons be fire linked? Or could they fire independently of one another? This would also have some bearing on the recharge rate.

Jace Varitek


Jace Varitek
Manager/Administrator from January 2003 to Present
My recent posts here, pre-2009 archives here

"When my information changes, I change my opinion. What do you do, sir?"
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Furthermore, a dancing Wookiee:
 
Rath-DeschainDate: Wednesday, 15 Jul 2009, 11:41 PM | Message # 9
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Nah. Weapons aren't linked.

Rath Deschain
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Jory_CarsonDate: Sunday, 19 Jul 2009, 10:05 AM | Message # 10
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On the Flak guns, again its not something that I am resolute on. The Planetary TurboLaser on the other hand, I am. If you would, give me a braoder explanation for the 'modified Planetary TurboLasers' so I can get a better picture of thier capabilities.
 
Rath-DeschainDate: Sunday, 19 Jul 2009, 10:24 AM | Message # 11
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I say modified because on a vessel that size, it would be impossible to power a full-size planetary turbolaser or ion cannon without dedicated reactors, which won't fit obviously. As such, think of them as scaled down versions that hit harder and longer range (albeit with a greater recharge time) than a heavy turbolaser. Whether ion or turbolaser, it acts as a super-heavy anti-capship weapon, designed to deliver a massive blow against a single ship (then the 5 min recharge kicks in) allowing fighters or support ships to have an easier job. It doesn't destroy or cripple in one salvo though.

Rath Deschain
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Jory_CarsonDate: Sunday, 19 Jul 2009, 11:41 PM | Message # 12
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That in mind, and so long as it remains as stated here, I vote to APPROVE
 
Rath-DeschainDate: Monday, 20 Jul 2009, 1:19 AM | Message # 13
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Appreciated. I still need for-sure confirmation on whether it is turbolasers or ion cannons.

Rath Deschain
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Jory_CarsonDate: Monday, 20 Jul 2009, 6:16 AM | Message # 14
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I'm going to let Jace take that one. My vote, Ion Cannons.
 
Jace_VaritekDate: Monday, 20 Jul 2009, 7:50 PM | Message # 15
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I also vote to APPROVE ion cannons of the particularly large (but not planetary) variety that I described above, with 5 minute recharge per cannon. As for the damage, I don't think I'll commit to a specific amount of damage that these weapons are capable of inflicting; I'd rather determine that upon the ship's first use in combat. Speaking of which, remember also that the construction of these ships should also be requested, when it occurs (although those requests will be easier, of course).

Jace Varitek


Jace Varitek
Manager/Administrator from January 2003 to Present
My recent posts here, pre-2009 archives here

"When my information changes, I change my opinion. What do you do, sir?"
—John Maynard Keynes

Furthermore, a dancing Wookiee:
 
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