The People
Seraphs
A nomadic, hunter-gatherer people, the Seraphs were essentially humans, only with heightened senses and an almost wolf like mentality and instict more suited to their hunter nature. Although they travelled as a large groups, they were still reknown for their independence, and each tribe still retained its own culture. At the same time, this situation provided the perfect balance within which they were bred with an unbreakable loyalty to one another. After the Battle of Fate, which concluded the Taung-Seraph War, they soon ceased to be their own species and quickly became known as Deralians.
Taungs
The ancestors of the Mandalorians, these grey skinned warriors originally resided on ancient Coruscant. When the Taungs fled, after defeat at the hands of the Humans, they landed on Mandalore. However, one colony ship had a malfunction and its course crash landed it on ancient Deralia, a fertile world of open plains and grasslands, with mountains, rivers, and wide oceans in the mix.
Although originally believing they were the only ones present, the clans of the Taung soon discovered the Seraph pathfinders, who generally scouted ahead of their Tribes before a move. The Taungs quickly killed the unaware pathfinders, but soon faced the entire might of the Seraph Tribes. The Taung Clans went to war, knowing that they were seperated from their people and not wishing to forced off yet another world. They were surprised by the fierceness of the Seraph people, and soon found that the locals were their match in warfare. After the Battle of Fate, the Taung people of Deralia soon ceased to be their own, independent species, becoming the Deralians.
Deralians
Today they are no more than your standard Human, although due to the culture, and some researchers say the Taung genetic background, they have a high rate of physical fitness, intelligence, and aptitude at military and warfare related pursuits. Many thousands of years ago, the hybrid nature was more apparent, with features of the Taung prevelant on an otherwise outward Human appearence, and enhanced physical capabilities (sharp eyesight, high muscle mass, quick physical and sexual maturity, predatory instincts, etc.) associated with the Taung. The Human genetic code was dominant however, which many attribute to the Taun extinction within the Mandalorian Empire along with general nature of their species, and over time mere traces of the Taung genetic code were found around 6,000 BBY, and largely non-existant by 3,000 BBY. While many seem inclined to change and reform, Deralians are a stubborn lot, and generally accept the status quo, going with the flow of their planetary government and galactic government.
Government
The Seraph People
A loose confederation of tribes, the Seraphs stuck together over a general wide area...enough to give each tribe its own distinctiveness and culture as well as allow independence, but still breeding strong ties of loyalty to one another. They weren't known for spreading themselves too far apart over Deralia, as they moved as one large group from area to area, trying to stay within the harvest periods of each hemisphere.
When the Taung-Seraph War ignited, it was the first time the Seraph people truely stood together. They formed a Council of Chiefs, and worked as a whole rather than several different groups, and effectively kept their war with the battle hardened Taungs even. When the daughter of the Lord Chief was soon found to be in love with the son of the Chief Warrior of the Taungs, the Taung-Seraph War went to a scale comparable to a holy war, until one fateful day. The two children in question stood in between the two massed armies at a location now called the Plains of Fate, and refused to give up their ground, forcing their fathers to finally sit down and talk. That night, the two children wed and began a process of inter-breeding that led to the Deralian People.
The Taung Warriors
The Taungs followed a strict system of clans, each clan being led by a Chieftain. Many of their ways and traditions live on in their descendants, the Mandalorians.When the Taung-Seraph War ignited, the Taungs figured it would be easy to annihilate the Seraphs, however the locals soon proved themselves to be equals to the battle hardened Taungs. When the daughter of the Lord Chief was soon found to be in love with the son of the Chief Warrior of the Taungs, the Taung-Seraph War went to a scale comparable to a holy war, until one fateful day. The two children in question stood in between the two massed armies at a location now called the Plains of Fate, and refused to give up their ground, forcing their fathers to finally sit down and talk. That night, the two children wed and began a process of inter-breeding that led to the Deralian People.
The Deralian Tribes
A hybrid of both cultures, the clan system of the Taungs would lend to the fierce family independence seen to this day throughout Deralia, while Tribal system of the Seraphs was adopted as a government system. While a Chief led each tribe, under him sat the Clan Chieftains. At the government level, the Deralians maintained the Seraph Council of Chiefs, led by the Lord Chief. The Taung leadership role of Chief Warrior was adapted as the head of the warrior legions of the primitive people. Over time, the Tribes began to find their own religion, which exists to this day, and began to settle their homeworld. Soon, several city-states took the place of roving villages, and while they tried as hard as they could to maintain their government system, in the end, independence was the only workable option.
The Deralian City-States
Over time, the tribal ways of the Deralians were forgotten, and a city-state existence popped up. The clan system still existed, and in a way the Tribal government lived on as each City-State had their government modelled after their former system. The tightly bred loyalty to one another soon faded however, and soon it became a time of each city-state for itself. This lifestyle would end by 25,000 BBY, but exist once more between 22,000 BBY and 8,000 BBY.
The Mithra Union
In time, the Deralians unified themselves in together, as the space age dawned upon Deralia in 25,000 BBY. The Mithra Union soon explored its region, interacting with worlds such as Tammuz-an and Rothana. Quickly it became a leader amongst the other young planets, and formed the Systems Alliance. For the first time, it was commonly referred to as simply Deralia by its peers. During the Unification Wars, Deralia led the Systems Alliance in a fight for independence from the young Galactic Republic, as well as they always threatening Hutt Empire. Once the threat had subsided, the Systems Alliance was disbanded. The Deralians soon had their unsettled differences descend upon them in peace, the Mithra Union quickly fell apart, regressing the people out of the stars, and back into a city-state existence.
The Deralian Empire
One man, Raven, remembered the old ways...the way of loyalty to one another. As the space age descended upon the Deralians yet again, he knew that if they stood a chance, they must stand united. He briefly brought war upon several major city-states by unifying several smaller ones, but was beaten back into a fortress he had secretly constructed. Raven's Gate, the city surrounding Raven's Keep, the fortress itself, was never penetrated. Raven merely waited, until the allied major city-states, the Seraphim Alliance, quickly dissolved and began fighting amongst themselves. One of the most powerful surface storms in Deralian history hit the region around the Ravenna Mountain Range at this time, and almost as if guided by the Gods, Raven stepped out alone from his fortress, and the storm ceased. The impressive timing garnered, out of reverance, absolute loyalty from the Seraphim Alliance...and yet again, Deralia was finally united and headed back into the stars.
The Kingdom of Deralia
At times authoritarian, the Kingdom was a nationalist, totalitarian monarchy, which soon became a oligarchic monarchy. It brought Deralia into the Republic around 4,500 BBY, but by 3,500 BBY, the Kingdom had fallen in place of the aggressive Mithran Empire. The Kingdom would rise again though, in 1,000 BBY and up until 22 BBY, would reign over Deralia once more.
The Mithran Empire
Formed during the time of the True Sith's war upon the Republic, the Revanchist Empire was only briefly a Deralian government. It soon became a regional power, ruling over the worlds of the Systems Alliance with an iron fist until 1,000 BBY, during which the Empire fell in the cataclysm of the Republic and Sith Empire both collapsing around the same time. Although the Republic rose back up, the Revanchist Empire never rose against. The Kingdom of Deralia was established once more, and briefly re-established the Systems Alliance to help the other worlds recover from the collapse. When recovery was finished, the new Kingdom aided in setting up the War Treaty, which kept the SA/RE worlds in alliance with one another.
The War Council Era
Up until recently, the War Council has essentially been Deralia's leadership. Due to the Clone Wars, the War Council was forced to become the ruling government, rather than a monarch. Due to the Separatist Crisis, more specifically the attempt to establish a pro-Separatist by subverting tradition and attempting to place a non-heir upon the Deralian throne, the War Council, along with the legislative bodies of Deralia, took over, working hard to attempt to form another government, finally reforming the Kingdom of Deralia.
Government Leadership
The Throne
Following the reign of Aurelius XXV, who died just before the Clone Wars in 25 BBY, there wasn't a seated regent for fifteen years, since at the time of the displacement of Aurelius XXV, their was so much controversy over who should truely be seated that the Council of Lords refused to choose the heir. Although traditionally following a rite of succession, as a formality, due to attempts to democracize the monarchy, the Council of Lords was given the ability to choose a successor, but usually out of reverence of tradition they always choose the heir apparent, however half wished for the heir apparent, Julius Aurelius who supported continued Republic membership, and half supported Servius Vergilius, who supported succession. Ever since, the War Council has served as the executive of Deralia. The War Council has pledged to name a successor by the end of the Clone Wars. When the end came, three factions had popped up (Imperialist, Separatist, and Republican). In an attempt to make all sides happy, a new head of state system was developed, ceasing the rule of the Throne. Over the following decade, the Separatist faction completely feel apart, leaving only a Imperialist and Republican faction, and while both sides disagree on many issues, they could agree over the need of an effective Deralian government again, choosing in 10 BBY, for the rightful heir of the throne, Julius Aurelius, to assume his place as King of Deralia. In his coronation, he chose the regnal name of Deralius XIX, instead of Aurelius XXVI, harkening back to his family's former line, which, on top of entirety of the Aurelius and Deralius lines, also consisted of Emperors Raven, Augustus, Tiberius I, Claudius, Gothicus, Julius, Marcus and Tiberius II, as well as Empresses Deralius I and Deralius II, and Queens Aemilia I and Aemilia II.
The War Council
Five of the most powerful Deralians sit on the War Council. Whenever one leaves the Council, the Council selects a new member. The War Council, originally created to aide the Emperor in decisions during the Mandalorian Wars, has survived countless regime changes, and has moved from being an advisory body to the top legislative branch of the government. Since the controversy over Aurelius XXV's heir, the War Council has acted as Regent In Abstentia, becoming the de facto executive of Deralia. While technically giving up the position of head of state to the Triumverate, the War Council cane quickly remove a member it is displeased with. Thus, many consider the War Council the true power behind the scenes. As of 10 BBY, since the crowning of Deralius XX, the War Council has receeded back to its advisory role to the crown.
The Council of Lords
A collection of Lords of each noble family (100) of Deralia, which acts as the legislature of Deralia. It is in fact the oldest body of government of Deralia, existing since 8,000 BBY during the reign of Emperor Raven, who established the Council as an advisory body to prevent a noble insurrection against him.
The Senate
A product of begining of the young Saren XIII's rule in 200 BBY, the regent before Xavier XXV, the Senate is a body of elected officials from each province of Deralia (600), and acts as the people's voice towards the nobility. Although the Council of Lords has on several occassions used its power to trample over the Senate, by now the two bodies have come into a good working relationship working for the betterment of Deralia rather than the displacement of one another as they were infamous for throughout the first two hundred years of working with one another.
Major Cities
Imperial City
Purely built to house the Emperor of the Mithran Empire, and designed to envoke much of the architecture of Coruscant, signifying its role as the center of the Mithran Empire. At the fall of the Empire, it was largely abandoned, until finally reclaimed and restored to its former glory. Today, it enjoys much of the regalia of Imperial Center, and is the headquarters for the Imperial government for both the planet and the sector.
Mithra
The capital of the planet, Mithra is one of the original city-states of ancient Deralia, and this is apparent within its architecture. Unlike Imperial City, the people of Mithra have gone to great lengths to preserve its ties to history. Here, the Senate, Council of Lords, and all-powerful War Council hold their everyday sessions to run Deralia, and the government is completely headquartered out of the city. The Royal Palace also resides here.
Raven's Gate
The Cult of Ravenna exists within Raven's Gate, maintaining each temple that exists within the anciet city. Raven's Keep is also an important location within the city, as it serves as a masoleum of Deralia's history and it ancient, and mysterious, past. The monks of the Ravenna Cult are the only "modern" beings in the city however, believed as guardians from the Gods by the locals, primitives whom never advanced beyond the stages of Raven's Empire. Anyone who enters the city either never returns, or never speaks of what they have seen out of holy reverence. Few even know of its existence.
Religion
Although many throughout the Galaxy practice a relgion essentially based upon The Force, Deralia is a world steeped in rituals, and adherence to those beliefs. Although a supermajority have abandoned the Old Ways in favor of the modern Force religion, a minority still adhere to the old ways, a large portion of this group however adhere to a hybrid of both the old ways and the Force. The Deralians worship several Gods, each dedicated to a facet of life itself, with several devoting their worship to a specific God, but believing in all none the less. Each God has their temple, somewhere on the planet, however what is lesser known is the ancient city of Raven's Gate, a city that served as both religious center and impenetrable fortress to the first Emperor of Deralia, Raven. Within Raven's Gate exists a Temple devoted to each God of the religion, with the ultimate of Temples, the Temple of the Gods, sitting atop the mountain into which Raven's Gate sits, Mount Ravenna. Raven's Grave sits at the center of this city.
Deral-God of Deralia
Seraphim-God of War
Mithra-Goddess of Peace
Aphrosia-Goddess of Love
Zephyr-God of Thought
Talisman-God of Prosperity
Gaia-Goddess of the Earth
Tyche-God of the Sky
Celest-Goddess of the Stars
Calypso-Goddess of the Seas
Cerberus-God of the Underworld
Paladin-God of Protection
Hana-Goddess of Fertility
List of Regents
Unknown before this date
Emperor Raven-8,000 BBY to 7,945 BBY (died)
Emperor Augustus-7,945 BBY to 7,867 BBY (died)
Emperor Tiberius I-7,867 BBY to 7,794 BBY (died)
Emperor Claudius-7,794 BBY to 7,701 BBY (died)
Emperor Gothicus-7,701 BBY to 7,648 BBY (died)
Emperor Julius-7,648 BBY to 7,587 BBY (died)
Emperor Marcus-7,587 BBY to 7,494 BBY (died)
Emperor Tiberius II-7,494 BBY to 7,408 BBY (died)
Emperor Titus I-7,408 BBY to 7,346 BBY (died)
Emperor Gordian-7,346 BBY to 7,281 BBY (died)
Emperor Otho-7,281 BBY to 7,224 BBY (died)
Emperor Nero I-7,224 BBY to 7,041 BBY (died) [Jedi]
Emperor Nero II- 7,041BBY to 7,003 BBY (assassinated, overthrown) [Sith]
Emperor Titus II-7,003 BBY to 6,901 BBY (died) [Jedi]
Emperor Lucius-6,901BBY to 6,812 BBY (died)
Emperor Zai I-6,812 BBY to 6,555 BBY (died) [Jedi]
Emperor Zai II-6,555 BBY to 6,321 BBY (died) [Jedi]
Emperor Zai III-6,321 BBY to 6,004 BBY (died) [Jedi]
Emperor Ashla I-6,004 BBY to 5,788 BBY (died) [Jedi]
Emperor Ashla II-5,788 BBY to 5,412 BBY (died) [Jedi]
Emperor Ashla III- 5,412 BBY to 5,000 BBY (died) [Jedi]
Regent Tacitus-5,000 BBY to 4,986 BBY (Steps down, Ashla IV comes of age)
Emperor Ashla IV- 4,986 BBY to 4,686 BBY (died) [Jedi]
Emperor Valentinian-4,686 BBY to 4,602 BBY (died)
Emperor Constantine-4,602 to 4,505 BBY (died) {Last Emperor to use his first name in his title}
King Aurelius I-4,504 BBY to 4,431 BBY (died)
King Aurelius II-4,431 BBY to 4,397 BBY (died)
King Aurelius III-4,397 BBY to 4,381 BBY (died)
King Aurelius IV-4,381 BBY to 4,303 BBY (died)
King Aurelius V-4,303 BBY to 4,225 BBY (died)
King Aurelius VI-4,225 BBY to 4,117 BBY (died)
King Aurelius VII-4,117 BBY to 4,111 BBY (died)
King Aurelius VIII-4,111 BBY to 4,063 BBY (died)
Queen Aemilia I- 4,063 BBY to 4,038 BBY (died)
King Aurelius IX-4,038 BBY to 4,020 BBY (died)
King Aurelius X-4,020 BBY to 3,996 BBY (died)
King Aurelius XI-3,996 BBY to 3,963 BBY (died)
King Aurelius XII-3,963 BBY to 3,953 BBY (died)
King Aurelius XIII-3,953 BBY to 3,908 BBY (died)
King Aurelius XIV-3,908 BBY to 3,874 BBY (died)
King Aurelius XV-3,874 BBY to 3,856 BBY (died)
King Aurelius XVI-3,856 BBY to 3,845 BBY (died)
King Aurelius XVII-3,845 BBY to 3,833 BBY (died)
King Aurelius XVIII-3,833 BBY to 3,812 BBY (died)
King Aurelius XIX-3,812 BBY to 3,745 BBY (died)
King Aurelius XX-3,745 BBY to 3,698 BBY (died)
King Ashla-3,698 to 3,500 BBY (assassinated, overthrown) [Jedi]
Emperor-Darth Judicar-3,500 BBY to 3,480 BBY (assassinated, overthrown) [Sith]
Emperor Deralius I-3,480 BBY to 3,400 BBY (died)
Emperor Deralius II-3,400 BBY to 3,334 BBY (died)
Emperor Deralius III-3,334 BBY to 3,281 BBY (died)
Emperor Deralius IV-3,281 BBY to 3,182 BBY (died)
Emperor Deralius V-3,182 BBY to 3,140 BBY (died)
Emperor Deralius VI-3,140 BBY to 3,067 BBY (died)
Emperor Deralius VII-3,067 BBY to 2,999 BBY (died)
Emperor Deralius VIII-2,999 BBY to 2,944 BBY (died)
Emperor Valerian I-2,944 BBY to 2,865 BBY (died)
Emperor Deralius IX-2,865 BBY to 2,783 BBY (died)
Emperor Deralius X-2,783 BBY to 2,707 BBY (died)
Emperor Deralius XI-2,707 BBY to 2,600 BBY (died)
Emperor Deralius XII-2,600 BBY to 2,534 BBY (died)
Emperor Deralius XIII-2,534 BBY to 2,496 BBY (died)
Emperor Deralius XIV-2,496 BBY to 2,491 BBY (died)
Emperor Deralius XV-2,491 BBY to 2,402 BBY (died)
Emperor Deralius XVI-2,402 BBY to 2,370 BBY (died)
Emperor Deralius XVII-2,370 BBY to 2,298 BBY (died)
Emperor Deralius XVIII-2,298 BBY to 2,250 BBY (died)
Emperess Deralius I-2,250 BBY to 2,215 BBY (died)
Emperor Deralius XIX-2,215 to 2,150 BBY (died)
Empress Deralius II- 2,150 BBY to 2,130 BBY (died)
Emperor Petronius I-2,130 to 2,084 BBY (died)
Emperor Petronius II-2,084 BBY to 1,998 BBY (died)
Emperor Petronius III-1,998 BBY 1,912 BBY (died)
Emperor Petronius IV-1,912 BBY to 1,860 BBY (died)
Emperor Petronius V-1,860 BBY to 1,801 BBY (died)
Empress Petronius-1,801 BBY to 1,730 BBY (died)
Emperor Valerian II-1,730 BBY to 1,700 BBY(assassinated, overthrown)
Emperor-Darth Paxis-1,700 BBY to 1,350 BBY (assassinated, overthrown) [Sith]
Emperor Cassius-1,350 BBY to 1,300 BBY (died)
Empress Atius-1,300 BBY 1,220 BBY (assassinated, last of her family name)
Emperor Vakarian-1,220 BBY, 1,120 BBY (died)
Emperor Arterius-1,120 BBY to 1,000 BBY (assassinated, overthrown)
King Aurelius XXI-1,000 BBY to 991 BBY (died)
King Aurelius XXII-991 BBY to 914 BBY (died)
King Aurelius XXIII-914 BBY to 881 BBY (died)
King Aurelius XXIV-881 BBY to 804 BBY (died)
King Garrus I-804 BBYto 710 BBY (died)
King Garrus II-710 BBY to 660 BBY (died)
King Garrus III-660 BBY to 610 BBY (died)
Queen Aemilia II-610 to 600 BBY (died)
King Caedicius I-600 BBY to 525 BBY (died)
Queen Claudius-525 BBY to 500 BBY (died)
King Nihilus I-500 BBY to 400 BBY (died)
King Nihilus II-400 BBY to 300 BBY (died)
King Nihilus III-300 BBY to 200 BBY (died)
King Decius XIII-200 BBY to 145 BBY (died)
King Garrus IV-145 BBY to 100 BBY (died)
King Aurelius XXV-100 BBY to 25 BBY (died)
King Deralius XX-10 BBY to present
NOTE: Also, any usurper, unless they have rebelled and overthrown a tyrannical leader, are not listed among the Regents.
Military
The Deralians have over time been revolutionaries and trend setters militarily. It is the military that has essentially become the large focus of culture. It can be seen in the architecture of the planet and the high esteem anyone wearing a military uniform typically has. Deralia's military is currently organized as the Deralian Military Forces. It is a joint service organization, largely based around the Navy. There is no Army, only Starfighter Corps and Marine Corps symbiotic branches. They believe without control of the space above it, you can not have control of a planet.
The great military strategist and philosipher Sol Titurius came from Deralia, and his writings largely influence the doctorine and tactics the DMF undertakes, largely the maxim "He who tried to defend everything defends nothing,". When engaged in combat, they use sohpistocated technical support, fire support, flexibility, and speed.
Joint Military Council
Navy
Responsible for space operations, as well as the maintenance of a "wet" fleet, the Navy is the heart and soul of the DMF. It patrols not only Deralian space, but much of its region, offering aid and protection to surrounding planets often unable to defend themselves. It maintains a large support craft force, that are often making supply runs and humanitarian missions to protected planets.
Starfighter Corps
A specialized branch of the Navy, the Starfighter Corps specializes in spacecraft. Whether it be a fighter or a shuttle, most Deralian pilots are trained to fly their craft right out of its wings, and are trained and drilled every day to maintain a sharp alertness.
Marine Corps
Specializing in ground operations, the Marines are the grunts of the Navy. They are lethal, and can stand alone as well as with combined fire support. Trained in hand-to-hand tactics as well as weapons of every kind, they are a shocktrooper force.
Praetorian Guard
The best of the best from the DMF move up to the Praetorian Guard. The Praetorian Guard protects the members of government, as well as acting as a commando force. With their new role, Praetorian Guards receive new uniforms that are unique from the rest of the DMF, as well as further training. Selection is a brutal process, and ensures only those that belong in this role are there.
Spectres
Spectres, agents of the Office of Special Tactics and Reconnaissance, are the best of the best of the best. Typically picked from personnel that have moved into Praetorian Guard service, although picked from the entire DMF, Spectres are typically lone wolf operatives, sometimes working in a team built for a specific mission, either from other Spectres by the Triumverate or from individuals they deem that they require by themselves. Spectres operate outside the bounds of the laws regarding military action... operatives that do absolutely anything to complete the task at hand. They have no uniform, allowed to wear what they deem fit for themselves, and have no regulations on personal appearence, often encouraged to seem more civilian so they can blend in when necesarry. They receive further training and the Deralian government works tirelessly to give them access to absolutely any gear or equipment they need.
Corsairs
A largely unorganized unit, Corsairs are a unit of pirates, smugglers, and freelance pilots that have been gathered together and lured by a steady paycheck. The Corsairs are used in unconventional warfare and black ops, primarily as a privateer and shadow warrior force. They are held to the same standards as the Spectres appearence wise, and work with them often.
Ranks
Officer
Lord Admiral/Lord General
Fleet Admiral/Command General
Admiral/
Rear Admiral/General
Captain/Major
Staff Commander
Lieutenant Commander
First Lieutenant
Second Lieutenant
Non-Commissioned Officer
Operaitons Chief
Gunnery Chief
Service Chief
Enlisted
Serviceman 1st Class/Corporal
Serviceman 2nd Class/Private First Class
Serviceman 3rd Class/Private